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STAR WARS 20TH ANNIVERSARY FEEDBACK

"I feel like I just unboxed a new pin!"

"Overall, this thing is awesome, and you have already earned the equivalent of the nobel prize in pinball in my book. Feels like a brand new game now!"

"I can't stop playing. As-is right now, this game is a BLAST. It has STRATEGY NOW!"

"I must say HOLY COW! It's a game with a real challenge now! 6 games in a row and I couldn't break 100 mil! Nicely done and I tested the ball save and it works beautifully. I *like* having to shoot the force and sarlacc pit and I like the steps it takes to light them. It seems much more a players game now because of that alone!"

"Man it gets some crazy different flow now... feels awesome. Like a different table with needing these new shots. And triball is SO IMPORTANT now."

"I love all your rules changes. They are spot on, IMO. All of your changes make it a more enjoyable game.  A lot of thought behind them all. Thanks again for doing all this. The ball save alone is worth swapping out the roms, but you've made the game 'tournament material'."

"Played about 20 games tonight and wow! The big question now is 'what to go for?' instead of just hitting that ramp. It really has seemed to have opened up the game to a whole new level....working to get that Death Star has now become a real challenge as opposed to a given on the third ball. Funnily enough my two boys of 8 and 11 prefer it now as it's such more of a challenge and makes you think more about each shot. The extra speech is an added bonus and the scoring is more balanced. Have to say, loving that Extra Ball super force award, nice touch!"

"Played about 50 games with the new ROM installed and WOW!!! Love the ball save of course but the scores you can rack up with the tri-ball jackpots is amazing. It really makes mastering that shot into the death star the most important. I had a couple of great tri-ball games and scored the super jackpot three or four times and ended up with over 350 million both times. So much more fun than shooting the ramp over and over! The best part is all the undiscovered additions to the game that I haven't found yet. Hope everyone else is having as much fun with their 20th Anniversary DESW!"

"I think there should have been more praise heaped upon Chad by now, must be the new ROM owners are too busy playing! I know I've put more games on it in the few days since I got it than I did the entire year before! It is simply freaking awesome."

 "My chip arrived this afternoon, and I have been playing all day. Great work Chad, it is like having a brand new pin in the house! Money well spent."

"Thank you! Thank You! Thank You! The new Rules are awesome! I just held a small tourney with very competitive players... and they all loved the new Rom. In fact, dudes who had choice of machine in the playoff rounds chose Star Wars more than any other machine in the tourney! Proof that it was a good balanced machine for tournament play! You have taken an unbalanced but fun game... and turned it into a true winner!"

"Purchased the Star Wars Rom and just want to thank you again. It is fantastic! Destroying the Deathstar is so rewarding now, truly amazing."

"Great work. I was speechless after my 1st game. The new rules and the rearranged score layout are done perfectly."

Jurassic Park Unofficial v.6.00

(last updated October 11, 2015)

 

This classic dinosaur movie themed pinball machine from 1993 has evolved! Newly balanced scoring means all modes are now worth playing. Exciting new rules engage the player for added fun. New randomized Skill Shot action challenges the player. Random first mode adds variety to each game. Removal of the "freebie" Tri-Ball now adds challenge for the player. Added alternate opportunities to collect Dinosaurs by hitting Egg and successful Dino Shootout. Extended Ball Save with now flashing Shoot Again insert lets player relax at start of each ball. Super Egg Mania mode updated and now available more often. Overhauled Mr. DNA Awards gives player more interesting choices. Many bug fixes allow for smoother and more enjoyable game play. Much more!

 

GENERAL

 

Starting Mode

The starting mode was always Stampede. This has been changed to be random. Lite Extra Ball has been removed from the starting random choice. If Tournament Mode is enabled then starting mode will always be Stampede.

 

Auto-Collecting Dinosaur Species Targets

Dinosaur Species stand-up targets would auto-collect between balls guaranteeing Tri-Ball lit by third ball. This has been removed. If the player still wants them to auto-collect, then they can switch Adjustment 7 from the default of Moderate to Easy or Extra Easy. Note: One Dinosaur Species target will now also be collected with every Egg shot and successful Dino Shootout along with the usual hitting the targets with the ball.

 

Shoot Again Insert

The “Shoot Again” insert will now flash when Ball Save is active for the first 10 seconds of each ball.

 

Skill Shot

Original: JP currently has this predictable Skill Shot pattern:

Ball 1: Dino moves right and left without stopping

Ball 2: Dino pauses while moving right, but moves left without stopping

Ball 3: Dino pauses in both left and right directions

Extra Ball: No animation played.  Player is guaranteed skill shot award.

Update: Skill Shots are no longer given to the player in the predictable order as described above. It is now completely random. Meaning, each ball will randomly choose the Ball 1 animation, the Ball 2 animation, or the Ball 3 animation during the Skill Shot and will also randomize them as the animation is playing.

A successful skill shot awards 2M on Ball 1, 3M on Ball 2, and 4M on Ball 3. It also briefly activates Super Pops.

Extra Ball will now play this same random skill shot animation instead of nothing.

 

End Of Ball Bonus

End Of Ball Bonus will no longer increase during multiball.

EOB Bonus scoring has been adjusted...

 

Original: Starts at 500,000 points.

7,500 points per switch.

Limit 2,000,000 points.

9X is max multiplier (18,000,000 absolute max bonus).

With this logic the player has to hit 200 switches to max out bonus.

Update: Starts at 500,000 points.

25,000 points per switch.

Limit 6,000,000 points.

9X is max multiplier (54,000,000 absolute max bonus).

With this logic the player has to hit 220 switches to max out bonus.

 

Special

Original: Special can be lit via Egg shot but it is very rare and it can only happen on Ball 3.

Update: Special can be lit via Egg shot but it is very rare and it can now happen on any Ball.

 

TIMERS

 

Ball Launch Ball Save Timer has been extended from 4 seconds to 10 seconds.

Raptor Kickback Ball Save Timer has been extended from 3.5 to 5 seconds

 

MODES

 

Spitter Mode

Original: 20 seconds to hit Spitter targets. Points are awarded at end of mode.

1 hit = 5M, 2 hit = 20M, 3 hit = 30M

Update: Will play previously unused “Spitter Mode” voice call at start of mode.

20 seconds to hit Spitter targets. Points are awarded at end of mode.

1 hit = 5M, 2 hit = 15M, 3 hit = 30M

 

Feed T-Rex

Original: 30 seconds to shoot T-Rex for 30M.

Update: No change.

 

2-Ball Raptor

Original: Raptor pit is worth 7M, 9M, 11M, etc.

3 shots to this would get 27M.

6 shots to this would get 72M.

Update: Raptor pit is worth 9M, 10M, 11M, etc.

3 shots to this would get 30M.

6 shots to this would get 69M.

Added boat horn sound to play after the "2-Ball is lit" voice call

 

Electric Fence

Original: 20 seconds to hit 15 pops for 30M.

Update: No change.

 

Mosquito

Original: 20 seconds, captive ball is worth 5M, 6M, 7M, etc.

3 shots to this would get 18M.

Update: 20 seconds, captive ball is worth 10M, 11M, 12M, etc.  

3 shots to this would get 33M.

 

Raptor Rampage

Original: 20 seconds, Raptor Pit is worth between 5M and 10M. Mode starts quietly.

Update: 20 seconds, Raptor Pit is worth between 8M and 15M. Voice call “The raptors are out!” added to start of mode.

 

Stampede

Original: Always first mode.  20 seconds. Starts at 5M, all switches add 300K, 310K, 320K, etc to reward.

Update: Random mode. 20 seconds. Starts at 5M, all switches add 500K, 520K, 540K, etc to reward.

 

Bone Busting

Original: 25 seconds, hit ramp 3 times to collect 20M.

Update: 25 seconds, hit ramp 3 times to collect 30M. All references to BONE BUSTERS have been changed to properly display BONE BUSTING.

 

System Boot

Original: 15 seconds, shoot all scoops for 5M, 10M, 15M. 30M total.

Update: 20 seconds, shoot all scoops for 5M, 10M, 15M. 30M total.

 

Escape Isla Nublar

Original: 1) Starts at 21M.

2) Counts down 1M per second.

3) When the player hits one of the awards (Heli, Boat, Visitor) it FLASHES the score on the screen. IT DOES NOT ADD THAT SCORE!!! It also adds 10M to the score countdown and plays the "Escape" voice call and dinosaur roar.

4) When the player hits another of the awards, it FLASHES the countdown score on the screen. IT AGAIN DOES NOT ADD THAT SCORE!!! It also adds 10M to the score countdown and plays the "Escape" voice call and dinosaur roar.

5) When the player COMPLETES the mode by hitting the last target, it FLASHES the countdown score on the screen. THIS IS THE >>>ONLY<<< SCORE THAT IS ADDED.

6) If (after the player hits only one or two targets) more than 10 seconds counts down (bringing the player back to the score it flashed on the screen) then the mode abruptly ends, nothing is shown on the display, and THAT IS THE >>>ONLY<<< SCORE THAT IS ADDED.

Update: 1) Starts at 21M.

2) Counts down 1M per second.

3) When the player hits one of the awards (Heli, Boat, Visitor) it adds 10M to the score countdown and plays the "Escape" voice call and dinosaur roar.

4) When the player hits another of the awards, it adds 10M to the score countdown and plays the "Escape" voice call and dinosaur roar.

5) When the player COMPLETES the mode by hitting the last target, it FLASHES the countdown score on the screen. THIS IS THE >>>ONLY<<< SCORE THAT IS ADDED.

6) If (after the player hits only one or two targets) more than 10 seconds counts down then the mode ends, it FLASHES the score that the player achieved on the screen and THAT IS THE >>>ONLY<<< SCORE THAT IS ADDED.

 

OTHER

 

Victory Lap

Original: 30 seconds, shoot ramp up to 6 times for 5M each. Only plays if game award is set to Credit.

Update: 30 seconds, shoot ramp up to 6 times for 5M each. Will play if game award is set to Credit or Extra Ball.

 

Park Revenue

Original: Starts at 500,000. 30,000 per pop bumper hit. Resets between balls.

Update: Starts at 1M. 50,000 per pop bumper hit. Resets between balls.

 

Shoot Out

Original: Shoot random dinosaur on video screen for 3M and activates Super Pops.

Update: Shoot random dinosaur on video screen for 10M and include 10M video and activates Super Pops. Also will collect one Dinosaur Species target.

 

Lit Boat Dock

Original: Before first Tri-Ball, the lit Boat Dock shot will only collect one dinosaur species target even though physically hitting the same target would collect the whole group (for those that are in a group). After the first Tri-Ball, the lit Boat Dock will only collect one dinosaur species target.

Update: Before first Tri-Ball, the lit Boat Dock shot will collect the entire group of the dinosaur species targets to match the behavior had a ball hit the same target. After the first Tri-Ball, the lit Boat Dock will only collect one dinosaur species target.

 

Combo Shots

Original: The 3-Way Combo of Ramp to Boat Dock to Helicopter Pad says it is worth 5M but there is a bug and game is only granting 3M. Following this for a 4-Way shot to T-Rex is an additional 10M.

Update: Fixed 3-Way Combo scoring bug to match display.  Added alternate ability to achieve 3-Way Combo by shooting Ramp, Left Loop, Helicopter Pad. Added voice call "Enjoy Jurassic Park" when player achieves 3-Way Combo. Following this for a 4-Way shot to T-Rex is an additional 10M.

 

Egg

Original: 2 shots to collect 5M.
3 more shots to collect 10M (or extra ball if the extra ball percentage achieved is low).
4 more shots to collect 15M.
6 more shots to start Super Egg Mania.
6 more shots to collect 15M.
6 more shots to collect 15M.
6 more shots to collect 15M.
6 more shots to start Super Egg Mania.
6 more shots to collect 15M.
6 more shots to collect 15M.
6 more shots to collect 15M.
repeating…

This requires 15 shots to start Super Egg Mania.

Non-bonus shots to the Egg score 250,000.

Update: 1 shot to collect 5M and Species Target.
2 more shots to collect 10M and Species Target (or extra ball if the extra ball percentage achieved is low).
3 more shots to collect 15M and Species Target.
4 more shots to start Super Egg Mania.
4 more shots to collect 15M and Species Target.
4 more shots to collect 15M and Species Target.
4 more shots to collect 15M and Species Target.
4 more shots to start Super Egg Mania.
4 more shots to collect 15M and Species Target.
4 more shots to collect 15M and Species Target.
4 more shots to collect 15M and Species Target.

repeating…

This requires 10 shots to start Super Egg Mania.

Non-bonus shots to the Egg score 500,000.

 

T-REX Bounty

Original: Starts at 7.5M. Increases by 500,000 per T-Rex saucer shot. Also increases by 100,000 per ramp shot. DOES NOT reset between games. Collects/resets when player makes four T-Rex saucer shots in one game (or in one ball if Adjustment 44 “T-Rex In Memory” is set to No). Tournament mode: The letters in T-REX reset at the beginning of each ball and the T-REX Bounty also resets to 7.5M.

Update: Starts at 12.5M. Increases by 2.5M per T-Rex saucer shot. Also increases by 1M per ramp shot. DOES reset between games. Collects/resets when player makes four T-Rex saucer shots in one game (or in one ball if Adjustment 44 “T-Rex In Memory” is set to No). Tournament mode: The letters in T-REX reset at the beginning of each ball and the T-REX Bounty also resets to 12.5M.

 

Ramp

Original: 50 ramp shots will Lite Extra Ball.

Update: 20 ramp shots will Lite Extra Ball.

 

Super Egg Mania

Original: Starts as a single ball, Countdown timer starts at 25 seconds, each hit to the egg adds 5M. Each hit to the egg (with timer still running) adds a ball to the playfield (up to 6 balls). When timer ends, no more balls are added the playfield when hitting egg and player still collects 5M for each Egg hit. When player drains down to 1 ball (or 0 balls), mode ends.

Update: Starts as a two-ball, Countdown timer starts at 25 seconds, each hit to the egg adds 5M times number of balls in play. Each hit to the egg adds 5 seconds to the timer. Each hit to the egg (with timer still running) adds a ball to the playfield (up to 6 balls). When timer ends, no more balls are added the playfield when hitting egg and player collects 5M times number of balls in play for each Egg hit. When player drains down to 1 ball (or 0 balls), mode ends.

 

Raptor Pit Value

Original: Starts at 2M, each Raptor Pit shot increases value by 350,000.

Update: Starts at 3M, each Raptor Pit shot increases value by 350,000.

 

Helicopter Pad Loop

Looping the Helicopter Pad shot will now award 5M for each loop and play video of flashing "5 MILLION" and a previously unused jackpot type sound will play each loop.

 

Super Pops

Original: Activated by successfully shooting the dinosaur during the Dinosaur Shootout Video Mode or via Mr. DNA. 30 second timer starts counting down. Once timer ends the mode is over. Pop bumpers are worth 100,000 and hitting all three is worth 1M. Hitting any pop bumper resets timer to 3 seconds (thus cutting short this mode). If no pop bumper is hit again within 3 seconds then mode ends.

Update: Activated by successfully shooting the dinosaur during the Dinosaur Shootout Video Mode or via Mr. DNA. 30 second timer starts counting down. Once timer ends the mode is over. Pop bumpers are worth 100,000 and hitting all three is worth 1M.  Hitting any pop bumper does NOT reset timer to 3 seconds (thus guarenteeing that this mode will last 30 seconds). If after 30 seconds no pop bumper is hit again within 3 seconds then mode ends.

 

Mr. DNA

Before the choices were:

1. 5 Million
2. 10 Million
3. 15 Million
4. 20 Million
5. Super Pops
6. Complete Egg
7. Raptors +5Mil
8. Lite Special (very rare)
9. Award Lit CRT
10. Runaway X-Ball
11. Runaway 20 M
12. Runaway 2-Ball
13. Tri-Ball Ready
14. Super Egg (rare)
15. Bunker +5Mil
16. Advance T-Rex

Now the choices are:

1. 5 Million (never offered in non-tournament play)
2. 10 Million
3. Max Bonus (new)
4. Hold Bonus (new)
5. Super Pops
6. Complete Egg
7. Raptor Pit +5M (new text)
8. Lite Special (rare)
9. Hold Raptor Pit (new)
10. Runaway X-Ball
11. Runaway 20 M
12. Runaway 2-Ball
13. Tri-Ball Ready
14. Super Egg
15. Park Rev +5M (new text)
16. Advance T-Rex

Fixed Mr. DNA so if no choice is selected, then animation does not show gun shooting and gunshot sound effect is not played.

Sped up the choice selection animation to require more timing skill when choosing award. The player now has to act much quicker and learn the new timing to become skillful at this challenge.

 

MISCELLANEOUS

 

Adjustment 37 - Restart Game

Original: This is on by default. Also, when turned off, game will still restart on Ball 3 when Start Button is pressed.

Update: This is off by default. Also, when turned off, game will no longer restart on Ball 3 when Start button is pressed. (Those with small children will appreciate this.)

 

Match Sound Effect

Original: When a match is not achieved, if there is no credits (or game is on Free Play) then game will play descending notes sound effect. If there are credits then game will play “Ohh, T-Rex got him” sound call.

Update: When a match is not achieved, if there is no credits (or game is on Free Play) then game will play “Ohh, T-Rex got him” sound call. If there are credits then game will play descending notes sound effect.

 

T-Rex Diagnostics

Original: Always runs at bootup or after a reset.

Update: Holding down gun trigger at boot up or reset will skip T-Rex Diagnostics. You must have at least one full game played in your audits for this ability to become active. You only really have to be holding the trigger down the moment the game goes from showing the version info to showing attract mode. This means you can reach down with your right hand, turn on the game, then bring your right hand up to the trigger and hold it until attract mode starts.

 

Ramp bug

Fixed bug when ramp shot lites extra ball at same time Mr. DNA is to be collected. This would not collect Mr. DNA and would set its collection counter to 99.

 

Mr. DNA Bunker +5mil Award

The text of the Mr. DNA award of "BUNKER +5MIL" has been changed to "PARK REV +5M". This makes more sense since the award is actually for Park Revenue.

 

Mr. DNA Raptors +5mil Award

The text of the Mr. DNA award of "RAPTORS +5MIL" has been changed to "RAPTOR PIT +5M". This makes more sense since the award is actually for the Raptor Pit.

 

Next Game Promotion

Original: Next game promotion for Last Action Hero will never play regardless of adjustment setting.

Update: Next game promotion for Last Action Hero will play if enabled in adjustments. Default is enabled.

 

Tilt Warning

Original: Tilt can only be set to 0, 1, or 3 warnings. Default is 1.

Update: Tilt can be set to 0, 1, 2, or 3 warnings. Default is 2.

 

Switch 28

Original: Switch 28 is unused. But there is a bug in the code where if this switch is ever triggered due to a physical fault in the switch matrix then the game would go into a bugged loop until the ball drains.

Update: Switch 28 is now ignored by the code.

 

OTHER MISCELLANEOUS SOUND CHANGES

Voice call “Chaos!” has been added to each shot that collects a CHAOS letter.

“Bone Busting” voice call fixed so it does not get cut short.

“Feed T-Rex” voice call fixed so it does not get cut short.

Mode Lock Computer sound fixed so it does not get cut short.

When hitting ramp during Bone Busting, alternate jackpot sound is played instead of Mr. DNA computer sound effect.

Replaced Outlane voice call of "The raptors are out!" with "Oh no, it's T-Rex!"

 

 

Here is a nicely formatted, easy to read, and printer friendly PDF version of Jurassic Park Change Log (thanks to PBFan)